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The game that (finally!) put me over 2000

by Damian Nash, USCF “Expert” and Senior TD, Moab, Utah

For six months prior to the New Mexico Memorial tournament in January, 2009, I had finally gotten serious about studying chess, dedicating at least an hour every day to watching grandmaster videos and tournaments, or solidifying my opening systems with the help of my coach, Scott Thiele.  I also played at least one rated tournament every month and carefully analyzed all my mistakes with Fritz.  Further, I reviewed all my major blunders since 2000 as a way of eliminating my habitual blind spots.   As a psychology teacher, I had read every book on the subject of chess psychology, and in 2008 the wonderful book The Seven Deadly Chess Sins, by Scottish Grandmaster Jonathan Rowson, gave me a very practical way to apply that psychology.   In the two weeks prior to the tournament I added an extra hour to my training each night at the fantastic Chess Tactics Server hosted by the Berlin Chess Club (http://chess.emrald.net).

            In the third round, on board one, I faced the top-rated player in the tournament: USCF Master Gary Simms of Texas.   I had seen his games from the previous year’s tournament and knew that he was a powerful and resourceful attacker, but not invulnerable to tactical blunders and excessive positional optimism while defending.   Feeling rested and ready to rumble, but coming off a sloppy, time-scramble win in round two, I vowed to watch my clock and use my opponent’s time for “talking to my pieces” (Rowson’s clever way of analyzing a position and planning ahead) and “prophylaxis” (discovering the opponents plans and shutting them down).   What resulted was a beautiful, 22-move miniature.   It propelled me over the 2000 USCF rating mark – a goal that had tantalized and eluded me for 25 years.

            Simms, Gary (2211) - Nash, Damian (1980)

            NM Memorial, Albuquerque, NM (Round 3), 18.01.2009 [Fritz 8 (180s)]  B00: Kings Indian Attack, Nimzowitsch Defence

 

1.e4 Nc6 Black encourages 2. d4 which can be met with either 2... d5 or my favorite 2... e5. 2.d3 A tame move, not in a hurry to mix things up in the middle. 2...g6 3.Nf3 Bg7 4.g3 d6 5.Bg2 e5 6.0–0 White now dominates the light squares in the center, black dominates the dark squares.  6...Bg4 7.h3 putting the test to black's bishop and avoiding lines like 7. Nc3, Nd4 where black can trade off white's kingside pieces or 7. c3, Qe7 where black can invade on h3. 7...Bxf3 8.Bxf3 Nd4 The knight is heading for e6 where it can support the advance of the f and g pawns for a kingside attack. 9.Bg2 Qd7 Preparing to castle long, and then the game will become an exciting race to see whose pawn-storm will break through the opponent's king's defenses first. 10.c3 Ne6 11.Be3 A strong move preparing to conquer the center with d4, and threatening to open up both bishop's diagonals to attack a7 and b7.   But nothing is happening immediately in the center or on the queenside, so black decides to launch a pawn storm right away. 11...h5! 12.Na3?! "A knight on the rim is dim," but this one could have a future on c2, supporting the d4 pawn push, or eventually b5, supporting the attack on black's castled king.  The problem with this plan is that black's attack is already starting to roll. 12...h4 13.d4 hxg3 14.fxg3 0–0–0 Fritz prefers to concede the center to white with 14...exd4!? 15.cxd4 Ne7. Despite Fritz's analysis, I think black is worse in this position than in the actual game because white's bishop pair will dominate on the open board. 15.d5 After this move Fritz gives advantage to white.  However, white has just locked the center, keeping his g2 bishop out of the queenside attack, and now black's attack is going to arrive first. 15...Nc5 16.b4? (Diagram) With this move white launches his own assault on the opponent's king, expecting Na6, then maybe Nb8 to support the king.  However, the pawn thrust was premature, and sets up a beautiful combination for black.  If instead 16.Bxc5? then …dxc5 would solidify the safety of black's king on the queenside, allowing black's attack on the kingside to define the future course of the game.  The quiet move 16.Qc2 was best for white, over-protecting the e4 square, helping defend the 2nd rank, eyeing the black king on the c-file, and preparing for b4 and a strong attack on the queenside.

 

Game

 

                Black to move and win

 

            In this position white has just launched his queenside offensive, and all of his pieces appear to be playing useful roles.  Meanwhile, black’s bishop and g8 knight are still waiting for a useful jobs, and black’s only advanced piece, the c5 knight, appears to be heading back to the stable.  But black has an open h-file, an aggressive diagonal for his queen, and kingside pawns that are ready to launch with f5.  In addition, white has an important tactical weakness:  His bishop on g2 is overworked, defending both e4 and h3.  Now a piece sacrifice clears the path for Black's queen and other pieces to invade:  16...Nxe4!! 17.Bxe4 Qxh3 18.Kf2? Under pressure white misses the best move. The insecure king makes a bolt for freedom, apparently holding the g3 pawn along the way, but at what price?  Accurate defense is difficult to find when you are in a dense thicket of complex variations, leading to what Kasparov calls “the attacker's advantage."  The more obvious move 18. Bg2 gives up a third pawn for the knight, but leads to safer variations: 18...Qxg3 19.Qf3 Qh2+ 20.Kf2 Qh4+ 21.Ke2 f5 22.Qf2 where white's king has escaped certain death, but black's advancing kingside pawns will probably decide the game because white’s king and pieces look like targets to them.  18...Nf6 Black's last undeveloped piece enters into the fray, tipping the scales with the devastating threats of Nxe4+ and Ng4+ 19.Bf3 19.Qf3 holds the position a little longer, but it turns out that white's misplaced knight on a3 decides the game in what Fritz calls the main variation: 19...Ng4+ 20.Ke2 f5 21.Rh1 fxe4 22.Qxe4 Qxg3 23.Rag1 Nf6 24.Rxh8 Rxh8 25.Rxg3 Nxe4 26.Rxg6 Nxc3+ 27.Kd3 Nxd5 28.Rxg7 Nxe3 29.Kxe3 Rh3+ 19...e4 20.Rh1 20. Nc4 was white's best hope, but still falls to the following line: 20.Nc4 exf3 21.Qxf3 Qh2+ 22.Ke1 Nxd5 23.Qxd5 Bxc3+ 24.Kd1 Bxa1 25.Bxa7 Rhe8 with a winning attack. 20...Qf5 wins the piece back. 21.Bf4 exf3 21...g5 also wins a piece, and actually wins more convincingly by further exposing white's king to the advancing pawns and pieces: 22.Bh5 gxf4 23.g4 22.Qxf3 Nxd5 and white resigns in view of 22...Nxd5 23.Bd2 Qxf3+ 24.Kxf3 Bxc3 25.Bxc3 Nxc3 when black's three extra pawns make the endgame a simple win.  0–1

 

 

 

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